Combat Work

Realm Jumpers - Sword & Wand
Lead Designer

  • Lead designer from ideation to a pre-alpha pitching build for a 3rd person action adventure

  • Designed and prototyped Magic & Melee animation combat system for 2-4 players with unique playable characters

  • Lead a cross disciplinary team through development

Agents of Mayhem - Volition
Combat Designer

  • Helped in developing a kinetic 3rd person shooter combat system.

  • Designed five playable characters with unique abilities and personalities each with progression and story missions.

  • Prototyped character abilities and worked with narrative, VFX, and animation to bring the characters to life

Agents of Mayhem DLC - Volition
Lead Designer

  • Lead a team of narrative, designers, programmers, VFX, and animators to develop three more playable characters for Agents of Mayhem.

  • Worked with production to make milestone plans and hit deadlines.

Other Work

Indie Projects - Oil Leak Games
Designer / Programmer

  • Made a series of small indie titles with a pixel artist and composer under Oil Leak Games.

  • Programmed and designed everything in Unity 3D

  • Spanned a wide range of genres capturing our quirky style.

Presentations & Mentoring

  • I gave a combat design presentation at my local IGDA chapter. I love to give a good presentation.

  • I mentor a student game dev studio at Michigan State University

Sprinkle’s Slay Ride - Sword & Wand
Designer

  • We Made a horror game for Fortnite in UEFN to build a contract portfolio.

  • Planned and documented the experience and led testing and iteration

  • Designed the audio creating and implementing custom SFX.

Goblin Firework Fight (Board Game)
Designer

  • Created a casual competitive drafting board game with some friends for a board game competition.

  • Led numerous internal and external playtests

  • Sold the game to Paizo Entertainment to be rebranded for their Pathfinder Goblin property.