Combat Work
Realm Jumpers - Sword & Wand
Lead Designer
Lead designer from ideation to a pre-alpha pitching build for a 3rd person action adventure
Designed and prototyped Magic & Melee animation combat system for 2-4 players with unique playable characters
Lead a cross disciplinary team through development
Agents of Mayhem - Volition
Combat Designer
Helped in developing a kinetic 3rd person shooter combat system.
Designed five playable characters with unique abilities and personalities each with progression and story missions.
Prototyped character abilities and worked with narrative, VFX, and animation to bring the characters to life
Agents of Mayhem DLC - Volition
Lead Designer
Lead a team of narrative, designers, programmers, VFX, and animators to develop three more playable characters for Agents of Mayhem.
Worked with production to make milestone plans and hit deadlines.
Other Work
Indie Projects - Oil Leak Games
Designer / Programmer
Made a series of small indie titles with a pixel artist and composer under Oil Leak Games.
Programmed and designed everything in Unity 3D
Spanned a wide range of genres capturing our quirky style.
Presentations & Mentoring
I gave a combat design presentation at my local IGDA chapter. I love to give a good presentation.
I mentor a student game dev studio at Michigan State University
Sprinkle’s Slay Ride - Sword & Wand
Designer
We Made a horror game for Fortnite in UEFN to build a contract portfolio.
Planned and documented the experience and led testing and iteration
Designed the audio creating and implementing custom SFX.
Goblin Firework Fight (Board Game)
Designer
Created a casual competitive drafting board game with some friends for a board game competition.
Led numerous internal and external playtests
Sold the game to Paizo Entertainment to be rebranded for their Pathfinder Goblin property.